Weapons are for the same reason as the above build. This build is very good for those parties with ranged fighters. This build contains a whole lot of LP with regeneration compo items that will help keep the Boxer (and even his teammates) alive. An Explosion's Card 4 on a Mach Cestus 7 causes it to work like the Sonic Cestus.Ĭompo 2: ONIGIRI's Card 1/ Black Crystal 7
Mix that with STR Priests and you have true power. A Vampire's Card allows the boxer to regenerate a whole ton of LP. This build specializes in dealing a whole ton of damage in a very short time. For more experienced players.īoxer builds Power Boxer of Quickness (BeF, PoP, Dmg, Svl) Ĭompo 1: Vampire's Card 4/ Yellow Crystal 7/ Explosion's Card 4 (Mach Cestus only) Here are some codes that will let you know more about a certain build.ĪDV = Advanced. 7.3.1 Weapons and compos for the three builds above.6.13 Defensive Attack Priest (Svl, ADV, Dmg).5.7 Solid Group-Freezing Build (ADV, Svl).4.13 Early game Poison Sniper (Bef, Dmg, PoP).4.2 Megaboss-Friendly Poison Sniper (BeF, Dmg, PoP, Svl).4.1 Bullets Sniper build (PoP, BeF, Dmg).3.16 Healer Utility Swordfighter (SvL, BeF).3.8 Thunder GreatSword build (BeF, Dmg).3.4 Defensive Efficency Jedi (Dmg, Svl, ADV).2.1 Power Boxer of Quickness (BeF, PoP, Dmg, Svl).Monsters from any of these 5 spawn areas are not required for the Clear Bonus. Only 1 of the 5 spawn areas can be triggered in one pass of Terraced Cave. Spawn areas with numbers prefixed by "G" corresponds to the possible spawn areas by the gimmick spawn, which triggers when a character enters the area T2.These monsters are not required for Clear Bonus. Monsters with counts marked with a ¤ only appear if all 4 stickmen moves into area T1 by going under the bridge just below spawn areas 8 and 9.Monster counts are in the form X/Y, where X is the initial amount on screen as well as the maximum amount of monsters from this spawn area that can coexist on screen, and Y is the total amount of monsters the spawn area can spawn (including the initial ones).The spawn areas for monsters in Terraced Cave are as follows: This gold drop can be dropped by defeating the Yellow Big Droplet while equipping the Gold Ring on any stickman. Pick up 225G: Collect a gold drop worth 225 gold.Everyone freezes: Have all 4 stickmen affected by Slow effect at the same time in Terraced Cave.Doll subjugation 50: Defeat the White Skull Stickman in Terraced Cave 50 times.Defeat boss unhurt: Defeat the White Big Skull Tree while all stickmen have maximum HP (undamaged).Achieving the Clear Bonus with Case 5 (see Clear Bonus section) without breaking the Combo gives exactly 87 Combo and grants the Medal. Stage clear & Combo 87: Defeat all monsters in Terrace Cave while maintaining a Combo of 87 or above.Case 5: The player defeated all 57 monsters, the 15 White Skull Stickmen spawn and the 15 Green/Cyan/Red/Yellow Droplets from the gimmick spawn (total 87).Case 4: The player defeated all 57 monsters, the 15 White Skull Stickmen spawn and the Yellow Big Droplet from the gimmick spawn (total 73).Case 3: The player defeated all 57 monsters, plus either the 15 White Skull Stickmen spawn or the 15 Green/Cyan/Red/Yellow Droplets from the gimmick spawn, without triggering the other spawn (total 72).Case 2: The player defeats the Yellow Big Droplet from the gimmick spawn and all other 57 monsters without triggering the 15 White Skull Stickmen spawn (total 58).Case 1: The player defeats all 57 monsters without triggering the 15 White Skull Stickmen spawn or the gimmick spawn.There are 5 possible cases when the player is awarded with the Clear Bonus in this area. Total monster count for Clear Bonus: 57-87.Monster respawn rate: 1% chance per frame.Defeating the White Big Skull Tree from spawn area 10 causes a chest to appear which contains 1 Onigiri.5 gold marks: 15 Yellow Droplets (Spawn Area G4).3-4 gold marks: 1 Yellow Big Droplet (Spawn Area G5).2 gold marks: 15 Red Droplets (Spawn Area G3).1 gold marks: 15 Cyan Droplets (Spawn Area G2).0 gold marks: 15 Green Droplets (C3) (Spawn Area G1).Monsters spawned from this trigger changes depending on how many gold marks were clicked before: There is a gimmick spawn in the lower right corner which is triggered by stickmen moving towards the area with gold marks.